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It’s an enjoyable game, one thing which needs tweaking though is the wall jump mechanic. From what I can tell, you have to hit and hold A/← or D/→ slightly before space for the wall jump to work. Which also might move you away from the wall so it’s counter-intuitive.

In lots of other games you get a little window instead and don’t have to be super exact – it feels like you press them at the same time, but really either directional or jump might be a bit earlier, but if feels smooth to players.

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Hey im not going to download this, make it online playable it doesn't seem like a very CPU killer game with AAA graphics, so why not? I hate downloading simple projects like this than when I finish it deleting them and finding the zip and deleting that its just a lot of time xd

Good point! Next build I'll try to make it playable on web.

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seems to have bugs on nintendo switch - e.g. doom acid  level 21 - get to white completion area and timer just runs down. are you going to make a patch?

Finally got past it after 10 times making to the the white area before the collision detection finally worked.

this bug is common - any jump into the white completion areas should detect - not just some exact tiny spot

Ill fix it as soon as I can

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and level speed machine level 12 - how is that even possible currently as is? (not enough time and have to wait for slow moving platforms)

i'd also add in d-pad support because the joycon analogue stick has too much of a dead zone

Don't got to be mean about it